![]() ![]() I don't have good spatial memory/awareness so I hated that the map didn't just auto fill in as you explore like most games and that you had to stumble across the dude and buy it. I had really hoped that Silksong would have a more standard map system, but since it retains the map system of the original, I'm going to skip it. On a whole, I just didn't find exploration to be a whole lot of fun and it was more trouble than it was worth. It became less about the journey and much more about the destination (and hoping I would find it), so I'd be much harder pressed to remember what was in each room and where a particular room was if I had to backtrack later on. When combined with how challenging Hollow Knight inherently is, this meant that when I would go to each room, I wasn't trying to spend time exploring a room and becoming familiar with it, but rather trying to get out of it ASAP and possibly stumble upon the next bench or Conifer so I could fill in my map. In Hollow Knight, since the map is only filled in a) at a bench or b) when Conifer sells a map of the area, instead of navigational information being fed in small chunks, what you've explored is given to you all at once. After my first time through a room, I knew its general layout, its features, where it was on the map, and how much of the room I was able to explore at that given point in time, so I could much more easily put the pieces together when I would inevitably need to backtrack to a given point on the map. ![]() For me, doing it that way gave me a better incentive to explore each room as much as I could when I got there, because checking the map and getting information based on what I had filled in felt like a tangible reward. Most good Metroidvania titles fill in the map automatically as it's explored, which allows the game to give navigational information on a room-by-room basis. It was a real pain to navigate the world early on, and the way the game feeds navigational information made it personally harder for me to further explore it later on. ![]()
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